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Old May 02, 2009, 12:11 PM // 12:11   #1
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Default Xunlai Tournament House "Quick-Fix"

So we all know XTH is the black sheep in the Guild Wars Economy.
The reason is that everybody can get 100k each month by just picking some people and guilds on a website,and that takes 2 minutes.
My idea is that XTH is made more similar to real-life betting.
For first you would have to have some kind of wager you give at the beggining,like 10k.
XTH is all about betting,and you aint betting if you are sure to earn money.
The second idea is to make some kind of reward fund.
The Fund would increas with more bets,and in the end the Zkeys would be distributed to the winners.The number of zkeys you got would depend on how many other people won and how many of their predicitons where right.
So basicly you have a fund od 99 Zkeys and 10 people who bet.
5 get all wrong,3 get 1 right and 2 get all right.
The first 5 get nothing,the 3 get 13 zkeys each and the last 2 get 25 each.
Basicly the fund thing is a bit too complicated to implent and modify it,so the first option is probably better.
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Old May 02, 2009, 12:53 PM // 12:53   #2
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It does not hurt the economy... Cause the Zkeys and what you are from chest (cept lockpicks, and bad golds) are sold to other players, so no money is being added, money is just being move around.
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Old May 02, 2009, 01:14 PM // 13:14   #3
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It does hurt it.
Looks how much rare minis have gone up in prices since XTH started being popular.
And they pay in Zkeys,and B/O in zkeys.
That is how much Zkeys they got,free Zkeys.
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Old May 02, 2009, 01:25 PM // 13:25   #4
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Originally Posted by Kerwyn Nasilan View Post
It does not hurt the economy... Cause the Zkeys and what you are from chest (cept lockpicks, and bad golds) are sold to other players, so no money is being added, money is just being move around.
U got no idea about economy. XTH is a serious threat to it, but... it makes ppl buy more than one acc, so aNet is more than happy about it, thus no change is gonna be implemented in it. Moreover it's highly possible that they will introduce a similiar option in GW2 coz it pays back. They don't care about the economy, heck why would they.
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Old May 02, 2009, 01:54 PM // 13:54   #5
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i only have one account
ofc it give advantages to pple who got many accounts, but who cares ?
it will always follow the demand and supply law anyway.

"you aint betting if you are sure to earn money"
XTH is about predictions not betting.

/unsigned

Last edited by Elephantaliste; May 02, 2009 at 01:56 PM // 13:56.. Reason: typo
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Old May 02, 2009, 02:34 PM // 14:34   #6
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Quote:
Originally Posted by Mordiego View Post
U got no idea about economy. XTH is a serious threat to it, but... it makes ppl buy more than one acc, so aNet is more than happy about it, thus no change is gonna be implemented in it. Moreover it's highly possible that they will introduce a similiar option in GW2 coz it pays back. They don't care about the economy, heck why would they.
^^ This, i too don't care about the economy, all i care about is anet recieving the money they need to keep doing what they do.
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Old May 02, 2009, 03:48 PM // 15:48   #7
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Originally Posted by Elephantaliste View Post
i only have one account
ofc it give advantages to pple who got many accounts, but who cares ?
it will always follow the demand and supply law anyway.

"you aint betting if you are sure to earn money"
XTH is about predictions not betting.

/unsigned

Predictions are betting....
The demand and supply law surely is there,but Zkeys are also an currency and so they effect prices of other items.
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Old May 02, 2009, 05:29 PM // 17:29   #8
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Your first idea is flawed; in the current Xunlai predictions, you gain points PER correct (or near correct) prediction. Currently, one could simply rank the competitors in order of greatest to least qp and win ~30 tournament pts.

Now, naturally if you get free points you wont really get a net gain in percent, but for argument's sake lets say you 'bet' one tournament point. That is a net gain of 3000% by simply putting numbers in order. In terms of money, you could, in theory, bet as much as you wanted, put all the competitors from greatest to least, and walk out with a 3000% return. Therefore, your idea would actually put MORE money into the GW economy than the current system.

If you were to alter the system so that only those who get ALL of their predicions correct get a payout, AND incorporate a betting system into it, you would drastically DECREASE the amount of money in the economy. However, I find that, proportionally, the banks of those who know more about the pvp system are considerably fuller than those who do not, and therefore this would turn into a 'rich get richer, poor get poorer' method.

Of course, I could be completely wrong, or I could have misinterpreted what you say. It's just my two cents.
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Old May 02, 2009, 06:09 PM // 18:09   #9
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There are issues with real betting. Even if it is for in-game currency, casinos or betting houses may have some issues with the laws of some countries.
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Old May 02, 2009, 07:09 PM // 19:09   #10
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Quote:
Originally Posted by Arad Lightbringer View Post
Your first idea is flawed; in the current Xunlai predictions, you gain points PER correct (or near correct) prediction. Currently, one could simply rank the competitors in order of greatest to least qp and win ~30 tournament pts.

Now, naturally if you get free points you wont really get a net gain in percent, but for argument's sake lets say you 'bet' one tournament point. That is a net gain of 3000% by simply putting numbers in order. In terms of money, you could, in theory, bet as much as you wanted, put all the competitors from greatest to least, and walk out with a 3000% return. Therefore, your idea would actually put MORE money into the GW economy than the current system.

If you were to alter the system so that only those who get ALL of their predicions correct get a payout, AND incorporate a betting system into it, you would drastically DECREASE the amount of money in the economy. However, I find that, proportionally, the banks of those who know more about the pvp system are considerably fuller than those who do not, and therefore this would turn into a 'rich get richer, poor get poorer' method.

Of course, I could be completely wrong, or I could have misinterpreted what you say. It's just my two cents.
No,no i would give rewards to everybody,not just those who get all right.
The first idea is just get add a wager,an entry fee of some sort.
The second one is to limit the winnings,or new money coming into the game by limiting the total number of zkeys.
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Old May 03, 2009, 03:43 AM // 03:43   #11
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I'd rather remove it entirely, it's just completely broken.
But any fix that makes it no longer just free money is good aswell.

It doesn't matter that Anet made something as absurd as this to make $$ on selling lots of accounts. It's up to us to oppose that, or we'll see even more RMT in the future... GW2 economy may even be entirely based on buying ingame wealth for real $$$$. It's already being done in such a blantant way with the xth that I can't believe there are soo many completely blind people that don't see it.

/signed, change is needed here.
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